Rs 6,500 / USD $41 |
NVIDIA GeForce GTS 450 |
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Product Review |
The GeForce GTS 450 was a mid-run designs card by NVIDIA, propelled in September 2010. Based on the 40 nm process, and dependent on the GF106 designs processor, in its GF106-250-KA-A1 variation, the card underpins DirectX 12.0. Despite the fact that it underpins DirectX 12, the element level is just 11_0, which can be dangerous with more up to date DirectX 12 titles. The GF106 designs processor is a normal measured chip with a pass on zone of 238 mm² and 1,170 million transistors. It highlights 192 concealing units, 32 surface mapping units and 16 ROPs. NVIDIA has combined 1,024 MB GDDR5 memory with the GeForce GTS 450, which are associated utilizing a 128-piece memory interface. The GPU is working at a recurrence of 783 MHz, memory is running at 902 MHz.Being a double space card, the NVIDIA GeForce GTS 450 draws power from 1x 6-pin power connector, with power draw evaluated at 106 W most extreme. Show yields include: 2x DVI, 1x little HDMI. GeForce GTS 450 is associated with the remainder of the framework utilizing a PCI-Express 2.0 x16 interface. The card estimates 210 mm long, and includes a double space cooling arrangement. Its cost at dispatch was 129 US Dollars. |
NVIDIA GeForce GTS 450 Specifications
Model |
|
Brand | NVIDIA |
Model | GTS 450 |
GPU | |
GPU Name | GF106 |
GPU Variant | GF106-250-KA-A1 |
Architecture | Fermi |
Foundry | TSMC |
Process Size | 40 nm |
Transistors | 1,170 million |
Die Size | 238 mm² |
Graphics Card | |
Release Date | Sep 13th, 2010 |
Generation | GeForce 400 |
Production | End-of-life |
Launch Price | 129 USD |
Bus Interface | PCIe 2.0 x16 |
Clock Speeds | |
GPU Clock | 783 MHz |
Shader Clock | 1566 MHz |
Memory Clock | 902 MHz 3608 MHz effective |
Memory | |
Memory Size | 1024 MB |
Memory Type | GDDR5 |
Memory Bus | 128 bit |
Bandwidth | 57.73 GB/s |
Board Design | |
Slot Width | Dual-slot |
Length | 8.25 inches 210 mm |
TDP | 160 W |
Suggested PSU | 350 W |
Outputs | 2x DVI 1x mini-HDMI |
Power Connectors | 1x 6-pin |
Render Config | |
Shading Units | 192 |
TMUs | 32 |
ROPs | 16 |
SM Count | 4 |
L1 Cache | 64 KB (per SM) |
L2 Cache | 256 KB |
Theoretical Performance | |
Pixel Rate | 6.264 GPixel/s |
Texture Rate | 25.06 GTexel/s |
FP32 (float) performance | 601.3 GFLOPS |
FP64 (double) performance | 50.11 GFLOPS (1:12) |
Graphics Features | |
DirectX | 12.0 (11_0) |
OpenGL | 4.6 |
OpenCL | 1.1 |
Vulkan | N/A |
CUDA | 2.1 |
Shader Model | 5.1 |
Supported Games |